Q
Which technique is commonly used to create reflections on non-planar surfaces?

Answer & Solution

Answer: Option A
Solution:
Parallax Mapping is commonly used to create reflections on non-planar surfaces by adjusting texture coordinates based on viewing angle, enhancing the realism of reflections on curved or uneven surfaces.
Related Questions on Average

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

How can you achieve a glossy reflection effect in graphics?

A). By using high specular intensity

B). By reducing texture quality

C). By applying motion blur effects

D). By increasing object size

What role does refraction play in realistic reflections?

A). Simulating how light bends through materials

B). Simulating dynamic effects

C). Enhancing texture details

D). Adding motion blur effects

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

How do environment maps contribute to realistic reflections?

A). By capturing and applying surrounding scenery

B). By adding motion blur effects

C). By increasing object size

D). By simulating lens distortion effects

Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

A). Spherical Mapping

B). Cube Mapping

C). Planar Mapping

D). Cylindrical Mapping

Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

B). Environment Mapping

C). Ray Tracing

D). Cube Mapping

What is the purpose of using shaders in particle systems?

A). To control particle behavior

B). To add visual effects

C). To render 3D models

D). To optimize rendering performance