Q
Which rendering technique is commonly used to create realistic lighting effects in graphics?

Answer & Solution

Answer: Option A
Solution:
Global Illumination is commonly used to create realistic lighting effects in graphics by simulating how light interacts with surfaces, casting shadows, reflections, and indirect lighting for a more lifelike appearance.
Related Questions on Average

What role does refraction play in realistic reflections?

A). Simulating how light bends through materials

B). Simulating dynamic effects

C). Enhancing texture details

D). Adding motion blur effects

Which technique is commonly used to implement realistic reflections in graphics?

A). Environment Mapping

B). Texture Mapping

C). Vertex Shading

D). Ray Tracing

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

What is the purpose of ambient occlusion in rendering?

A). To simulate soft shadows and shading

B). To enhance texture details

C). To increase object visibility in scenes

D). To reduce rendering time

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

What is the purpose of using shaders in particle systems?

A). To control particle behavior

B). To add visual effects

C). To render 3D models

D). To optimize rendering performance

How do environment maps contribute to realistic reflections?

A). By capturing and applying surrounding scenery

B). By adding motion blur effects

C). By increasing object size

D). By simulating lens distortion effects

Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

B). Environment Mapping

C). Ray Tracing

D). Cube Mapping

How can you optimize particle systems for performance?

A). By using level-of-detail techniques

B). By increasing particle count

C). By using high-resolution textures

D). By applying motion blur effects