Q
Which technique is commonly used to implement realistic reflections in graphics?

Answer & Solution

Answer: Option A
Solution:
Environment mapping is commonly used to capture and apply reflections from the surrounding environment onto reflective surfaces.
Related Questions on Average

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

How do particle systems contribute to creating realistic fire effects?

A). By simulating flickering flames

B). By using solid colors

C). By adding motion blur effects

D). By increasing particle size

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

D). Cube Mapping

What is the purpose of using depth of field in rendering?

A). To simulate focal blur effects

B). To increase object size

C). To add motion blur effects

D). To reduce rendering time

Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

B). Environment Mapping

C). Ray Tracing

D). Cube Mapping

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

What is the purpose of ambient occlusion in rendering?

A). To simulate soft shadows and shading

B). To enhance texture details

C). To increase object visibility in scenes

D). To reduce rendering time

What is the purpose of using shaders in particle systems?

A). To control particle behavior

B). To add visual effects

C). To render 3D models

D). To optimize rendering performance

How can you achieve a glossy reflection effect in graphics?

A). By using high specular intensity

B). By reducing texture quality

C). By applying motion blur effects

D). By increasing object size

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems