Q
Which technique is commonly used to implement realistic reflections in graphics?

Answer & Solution

Answer: Option A
Solution:
Environment mapping is commonly used to capture and apply reflections from the surrounding environment onto reflective surfaces.
Related Questions on Average

How can you achieve a glossy reflection effect in graphics?

A). By using high specular intensity

B). By reducing texture quality

C). By applying motion blur effects

D). By increasing object size

What is the purpose of ambient occlusion in rendering?

A). To simulate soft shadows and shading

B). To enhance texture details

C). To increase object visibility in scenes

D). To reduce rendering time

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

What effect do shadows add to digital graphics?

A). Depth

B). Color

C). Motion

D). Transparency

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

In a particle system, what do emitters define?

A). Properties of emitted particles

B). Properties of light sources

C). Properties of shaders

D). Properties of textures

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

D). Cube Mapping

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering

Which type of particle system is suitable for creating a snowfall effect?

A). Particle Emitter System

B). Fluid Simulation Particle System

C). Point Cloud Particle System

D). Fire and Smoke Particle System

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems