What is the purpose of using depth of field in rendering?
A). To simulate focal blur effects
B). To increase object size
C). To add motion blur effects
D). To reduce rendering time
Which technique is commonly used to implement realistic reflections in graphics?
A). Environment Mapping
B). Texture Mapping
C). Vertex Shading
D). Ray Tracing
How do particle systems contribute to creating realistic fire effects?
A). By simulating flickering flames
B). By using solid colors
C). By adding motion blur effects
D). By increasing particle size
Which of the following is an example of a real-time reflection technique?
A). Screen Space Reflections
B). Environment Mapping
C). Ray Tracing
D). Cube Mapping
In a particle system, what do emitters define?
A). Properties of emitted particles
B). Properties of light sources
C). Properties of shaders
D). Properties of textures
What is the purpose of ambient occlusion in rendering?
A). To simulate soft shadows and shading
B). To enhance texture details
C). To increase object visibility in scenes
D). To reduce rendering time
How can soft shadows be achieved in digital graphics?
A). By partially blocking light rays
B). By using brighter colors
C). By increasing object size
D). By applying blur effects
Which type of particle system is suitable for creating a snowfall effect?
A). Particle Emitter System
B). Fluid Simulation Particle System
C). Point Cloud Particle System
D). Fire and Smoke Particle System
How can you achieve a glossy reflection effect in graphics?
A). By using high specular intensity
B). By reducing texture quality
C). By applying motion blur effects
D). By increasing object size
Which technique is commonly used to create realistic water effects in graphics?
A). Fluid Simulation
B). Texture Mapping
C). Ray Tracing
D). Particle Systems