Particle systems in graphics are used to simulate dynamic effects such as fire, smoke, sparks, and rain, adding movement and texture to animations and scenes.
4.
How can soft shadows be achieved in digital graphics?
Screen Space Reflections are an example of a real-time reflection technique that calculates reflections based on the visible screen space, often used in interactive applications for dynamic reflections.
6.
What role does refraction play in realistic reflections?
Refraction in realistic reflections simulates how light bends as it passes through transparent or translucent materials, affecting the appearance of reflections and adding realism to the scene.
Spherical Mapping is suitable for reflecting a 360-degree environment onto a sphere by wrapping the environment around the sphere's surface, providing a seamless reflection effect.
9.
How can you optimize particle systems for performance?
You can optimize particle systems for performance by using level-of-detail techniques that reduce the complexity of particles based on distance or other factors, improving performance without sacrificing visual quality.
10.
What is the purpose of using shaders in particle systems?
Shaders in particle systems are used to control particle behavior, such as movement, appearance, and interactions, allowing for dynamic and customizable effects.