1.
What effect do shadows add to digital graphics?
2.
Which technique is commonly used to implement realistic reflections in graphics?
3.
What is a particle system used for in graphics?
4.
How can soft shadows be achieved in digital graphics?
5.
Which of the following is an example of a real-time reflection technique?
6.
What role does refraction play in realistic reflections?
7.
In a particle system, what do emitters define?
8.
Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?
9.
How can you optimize particle systems for performance?
10.
What is the purpose of using shaders in particle systems?