Q
Which component is responsible for creating and compiling shaders in WebGL?

Answer & Solution

Answer: Option A
Solution:
The WebGLRenderingContext in WebGL is responsible for creating and compiling shaders, essential for defining custom rendering logic in WebGL applications.
Related Questions on Average

What is the purpose of shaders in WebGL?

A). Customizing rendering pipelines

B). Managing WebGL context

C). Rendering 2D graphics

D). Handling user input

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

How are vertices and faces typically defined in WebGL geometry?

A). Arrays and indices

B). Coordinates and colors

C). Lines and circles

D). Textures and patterns

Which element provides a 2D drawing context in HTML5?

A). Canvas

B). WebGL

C). SVG

D). Audio

How does WebGL leverage GPU for rendering?

A). Accelerated rendering using GPU

B). Accelerated rendering using CPU

C). Using server-side processing

D). Using client-side processing

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

How does a fragment shader differ from a vertex shader in WebGL?

A). Processes fragments/pixels

B). Processes vertices/points

C). Manages rendering pipeline

D). Handles user interaction

Which function is used to obtain the WebGL context in JavaScript?

A). getContext('webgl')

B). getWebGLContext()

C). obtainWebGLContext()

D). getRenderingContext()

What does WebGL stand for?

A). Web Graphics Library

B). Web Graphics Layer

C). Web Graphics Language

D). Web Graphics Layout

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

D). Managing WebGL context