Q
Which component is responsible for creating and compiling shaders in WebGL?

Answer & Solution

Answer: Option A
Solution:
The WebGLRenderingContext in WebGL is responsible for creating and compiling shaders, essential for defining custom rendering logic in WebGL applications.
Related Questions on Average

What is the purpose of shaders in WebGL?

A). Customizing rendering pipelines

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A). WebGL

B). Canvas

C). SVG

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B). Processes vertices/points

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Which technique is used to create animations in WebGL?

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