Q
How does a fragment shader differ from a vertex shader in WebGL?

Answer & Solution

Answer: Option A
Solution:
A fragment shader in WebGL processes fragments (pixels) to determine color, lighting, and other visual properties, while a vertex shader processes vertices (points) to transform them in 3D space.
Related Questions on Average

Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?

A). WebGL

B). Canvas

C). SVG

D). WebAudio

Which element is used to display WebGL content in HTML documents?

A). Canvas

B). WebGL

C). SVG

D). Audio

What is the purpose of shaders in WebGL?

A). Customizing rendering pipelines

B). Managing WebGL context

C). Rendering 2D graphics

D). Handling user input

Which component is responsible for creating and compiling shaders in WebGL?

A). WebGLRenderingContext

B). ShaderCompiler

C). WebGLShader

D). ShaderProgram

How does WebGL leverage GPU for rendering?

A). Accelerated rendering using GPU

B). Accelerated rendering using CPU

C). Using server-side processing

D). Using client-side processing

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

What does WebGL stand for?

A). Web Graphics Library

B). Web Graphics Layer

C). Web Graphics Language

D). Web Graphics Layout

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

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How are vertices and faces typically defined in WebGL geometry?

A). Arrays and indices

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D). Textures and patterns

What is the purpose of a viewport in WebGL?

A). Displaying rendered graphics

B). Managing shaders and programs

C). Handling user input

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