1.
What does WebGL stand for?
2.
Which element provides a 2D drawing context in HTML5?
3.
How does WebGL leverage GPU for rendering?
4.
What type of graphics does WebGL primarily focus on?
5.
Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?
6.
What is the primary advantage of using WebGL for 3D graphics?
7.
Which function is used to obtain the WebGL context in JavaScript?
8.
What is the purpose of shaders in WebGL?
9.
Which component is responsible for creating and compiling shaders in WebGL?
10.
How are vertices and faces typically defined in WebGL geometry?