Q
How does WebGL leverage GPU for rendering?

Answer & Solution

Answer: Option A
Solution:
WebGL leverages the GPU (Graphics Processing Unit) for accelerated rendering, leading to high-performance graphics within web browsers.
Related Questions on Average

What is the purpose of a viewport in WebGL?

A). Displaying rendered graphics

B). Managing shaders and programs

C). Handling user input

D). Controlling canvas size

Which component is responsible for creating and compiling shaders in WebGL?

A). WebGLRenderingContext

B). ShaderCompiler

C). WebGLShader

D). ShaderProgram

How can you handle user interactions in WebGL applications?

A). Event listeners and JavaScript

B). WebGLRenderingContext and buffers

C). Shader compilation and linking

D). WebGL APIs and WebGLRenderer

Which element is used to display WebGL content in HTML documents?

A). Canvas

B). WebGL

C). SVG

D). Audio

Which technique is used to create animations in WebGL?

A). Updating object positions over time

B). Adding textures to objects

C). Adjusting canvas size

D). Managing user input

How does WebGL contribute to creating interactive and immersive web experiences?

A). By rendering high-quality 3D graphics

B). By optimizing rendering performance

C). By supporting various input devices

D). By providing real-time updates and animations

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

What is the role of a texture in WebGL rendering?

A). Adding detail and realism to objects

B). Defining object shapes and geometry

C). Managing shaders and programs

D). Handling user interactions

How does a fragment shader differ from a vertex shader in WebGL?

A). Processes fragments/pixels

B). Processes vertices/points

C). Manages rendering pipeline

D). Handles user interaction

Which function is used to obtain the WebGL context in JavaScript?

A). getContext('webgl')

B). getWebGLContext()

C). obtainWebGLContext()

D). getRenderingContext()