Q
How are vertices and faces typically defined in WebGL geometry?

Answer & Solution

Answer: Option A
Solution:
Vertices and faces in WebGL geometry are typically defined using arrays of coordinates (vertices) and indices (faces), specifying the geometry and structure of 3D objects to be rendered.
Related Questions on Average

What type of graphics does WebGL primarily focus on?

A). 3D graphics

B). 2D graphics

C). Vector graphics

D). Audio graphics

What is the primary advantage of using WebGL for 3D graphics?

A). High-performance rendering

B). Low-quality graphics

C). Limited compatibility

D). Slow rendering

Which element is used to display WebGL content in HTML documents?

A). Canvas

B). WebGL

C). SVG

D). Audio

What is the purpose of buffers in WebGL?

A). Storing data for rendering

B). Displaying images and videos

C). Handling user input

D). Managing WebGL context

What is the role of uniforms in WebGL shaders?

A). Passing data from JavaScript to shaders

B). Defining geometry attributes

C). Handling user input

D). Managing WebGL context

How does WebGL contribute to creating interactive and immersive web experiences?

A). By rendering high-quality 3D graphics

B). By optimizing rendering performance

C). By supporting various input devices

D). By providing real-time updates and animations

Which component is responsible for rendering WebGL scenes?

A). WebGLRenderer

B). WebGLRenderingContext

C). ShaderCompiler

D). WebGLProgram

What is the purpose of shaders in WebGL?

A). Customizing rendering pipelines

B). Managing WebGL context

C). Rendering 2D graphics

D). Handling user input

Which component is responsible for creating and compiling shaders in WebGL?

A). WebGLRenderingContext

B). ShaderCompiler

C). WebGLShader

D). ShaderProgram

What is the purpose of a viewport in WebGL?

A). Displaying rendered graphics

B). Managing shaders and programs

C). Handling user input

D). Controlling canvas size