Q
What is a key advantage of setInterval for animations?

Answer & Solution

Answer: Option B
Solution:
setInterval is simpler to implement compared to requestAnimationFrame.
Related Questions on Average

What can be a downside of using requestAnimationFrame for animations?

A). Increased battery usage

B). Inconsistent frame rates

C). Limited animation duration

D). Lack of synchronization with browser rendering

How does setInterval impact CPU usage during animations?

A). It reduces CPU usage

B). It increases CPU usage

C). It has no impact on CPU usage

D). It optimizes CPU usage

Which method provides smoother animations on devices with varying screen refresh rates?

A). setInterval

B). setTimeout

C). requestAnimationFrame

D). clearInterval

Which method is more suitable for implementing game loop animations?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval

How does requestAnimationFrame contribute to battery life during animations?

A). By increasing CPU usage

B). By synchronizing with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

What is a potential drawback of using setInterval for animations?

A). Inconsistent frame rate

B). Compatibility issues with modern browsers

C). Lack of precise interval control

D). Synchronization with browser rendering

What does requestAnimationFrame ensure for animations?

A). Constant frame rate

B). Asynchronous execution

C). Synchronization with browser rendering

D). Customizable animation intervals

What happens if setInterval is used with a very short interval for animations?

A). Increased animation smoothness

B). Decreased animation performance

C). More precise animation control

D). Reduced CPU usage

Which method requires additional logic for controlling animation speed?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

What is the primary purpose of using setInterval for animations?

A). Precise animation control

B). Synchronization with browser rendering

C). Timed execution of animation logic

D). Efficient memory management