What is a key advantage of setInterval for animations?
A). Precise synchronization with browser rendering
B). Simplicity of implementation
C). Battery efficiency
D). Constant frame rate
How does requestAnimationFrame handle animation loops?
A). It sets a fixed time interval for animation updates
B). It relies on browser refresh rates for animation updates
C). It pauses animations at specified intervals
D). It randomly updates animation frames
What is the primary purpose of using setInterval for animations?
A). Precise animation control
B). Synchronization with browser rendering
C). Timed execution of animation logic
D). Efficient memory management
What is a key advantage of using requestAnimationFrame for canvas animations?
A). Precise interval control
B). Synchronization with browser rendering
C). Simplicity of implementation
D). Compatibility with older browsers
Which method provides smoother animations on devices with varying screen refresh rates?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
How does requestAnimationFrame contribute to reducing screen tearing in animations?
A). By increasing frame rates
B). By synchronizing with browser refresh rates
C). By optimizing memory usage
D). By reducing animation duration
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
Which method is suitable for basic timed actions and animations on the Canvas?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval