1.
What is a key advantage of using requestAnimationFrame for canvas animations?
2.
Which method is suitable for basic timed actions and animations on the Canvas?
3.
What does requestAnimationFrame ensure for animations?
4.
Which method is more efficient for complex graphics and game animations?
5.
What is a potential drawback of using setInterval for animations?
6.
How does requestAnimationFrame contribute to battery efficiency?
7.
Which method requires additional logic for controlling animation speed?
8.
What is a key advantage of setInterval for animations?
9.
Which method is recommended for creating smooth and efficient animations on Canvas?
10.
How does requestAnimationFrame handle animation loops?