Which method is more suitable for implementing game loop animations?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
How does requestAnimationFrame contribute to reducing screen tearing in animations?
A). By increasing frame rates
B). By synchronizing with browser refresh rates
C). By optimizing memory usage
D). By reducing animation duration
How does requestAnimationFrame contribute to battery life during animations?
A). By increasing CPU usage
B). By synchronizing with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
What is the primary purpose of using setInterval for animations?
A). Precise animation control
B). Synchronization with browser rendering
C). Timed execution of animation logic
D). Efficient memory management
How does requestAnimationFrame contribute to battery efficiency?
A). By increasing CPU usage
B). By synchronizing animations with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
What does requestAnimationFrame ensure for animations?
A). Constant frame rate
B). Asynchronous execution
C). Synchronization with browser rendering
D). Customizable animation intervals
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
What is a potential drawback of using setInterval for animations?
A). Inconsistent frame rate
B). Compatibility issues with modern browsers
C). Lack of precise interval control
D). Synchronization with browser rendering