What is a key advantage of using requestAnimationFrame for canvas animations?
A). Precise interval control
B). Synchronization with browser rendering
C). Simplicity of implementation
D). Compatibility with older browsers
What does requestAnimationFrame ensure for animations?
A). Constant frame rate
B). Asynchronous execution
C). Synchronization with browser rendering
D). Customizable animation intervals
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
How does requestAnimationFrame contribute to battery efficiency?
A). By increasing CPU usage
B). By synchronizing animations with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
How does requestAnimationFrame contribute to battery life during animations?
A). By increasing CPU usage
B). By synchronizing with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
What can be a drawback of using setInterval for long-running animations?
A). Reduced memory usage
B). Increased animation smoothness
C). Potential performance degradation
D). Improved battery efficiency
Which method requires additional logic for controlling animation speed?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
How does setInterval impact CPU usage during animations?
A). It reduces CPU usage
B). It increases CPU usage
C). It has no impact on CPU usage
D). It optimizes CPU usage
Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
Which method is suitable for basic timed actions and animations on the Canvas?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval