Q
What happens if setInterval is used with a very short interval for animations?

Answer & Solution

Answer: Option B
Solution:
Using a very short interval with setInterval can lead to decreased animation performance.
Related Questions on Average

Which method is more suitable for implementing game loop animations?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval

Which method provides smoother animations on devices with varying screen refresh rates?

A). setInterval

B). setTimeout

C). requestAnimationFrame

D). clearInterval

What is a potential drawback of using setInterval for animations?

A). Inconsistent frame rate

B). Compatibility issues with modern browsers

C). Lack of precise interval control

D). Synchronization with browser rendering

What does requestAnimationFrame ensure for animations?

A). Constant frame rate

B). Asynchronous execution

C). Synchronization with browser rendering

D). Customizable animation intervals

What is a key advantage of setInterval for animations?

A). Precise synchronization with browser rendering

B). Simplicity of implementation

C). Battery efficiency

D). Constant frame rate

How does setInterval impact CPU usage during animations?

A). It reduces CPU usage

B). It increases CPU usage

C). It has no impact on CPU usage

D). It optimizes CPU usage

What can be a downside of using requestAnimationFrame for animations?

A). Increased battery usage

B). Inconsistent frame rates

C). Limited animation duration

D). Lack of synchronization with browser rendering

How does requestAnimationFrame contribute to reducing screen tearing in animations?

A). By increasing frame rates

B). By synchronizing with browser refresh rates

C). By optimizing memory usage

D). By reducing animation duration

What is a key advantage of using requestAnimationFrame for canvas animations?

A). Precise interval control

B). Synchronization with browser rendering

C). Simplicity of implementation

D). Compatibility with older browsers

Which method is suitable for basic timed actions and animations on the Canvas?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval