Q
Which method is suitable for basic timed actions and animations on the Canvas?

Answer & Solution

Answer: Option B
Solution:
setInterval is commonly used for basic timed actions and animations in JavaScript.
Related Questions on Average

How does requestAnimationFrame handle animation loops?

A). It sets a fixed time interval for animation updates

B). It relies on browser refresh rates for animation updates

C). It pauses animations at specified intervals

D). It randomly updates animation frames

What is a key advantage of using requestAnimationFrame for canvas animations?

A). Precise interval control

B). Synchronization with browser rendering

C). Simplicity of implementation

D). Compatibility with older browsers

How does requestAnimationFrame contribute to battery efficiency?

A). By increasing CPU usage

B). By synchronizing animations with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

How does requestAnimationFrame contribute to reducing screen tearing in animations?

A). By increasing frame rates

B). By synchronizing with browser refresh rates

C). By optimizing memory usage

D). By reducing animation duration

Which method is more suitable for implementing game loop animations?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval

What happens if setInterval is used with a very short interval for animations?

A). Increased animation smoothness

B). Decreased animation performance

C). More precise animation control

D). Reduced CPU usage

How does requestAnimationFrame contribute to battery life during animations?

A). By increasing CPU usage

B). By synchronizing with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

What can be a drawback of using setInterval for long-running animations?

A). Reduced memory usage

B). Increased animation smoothness

C). Potential performance degradation

D). Improved battery efficiency

Which method is recommended for creating smooth and efficient animations on Canvas?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval

Which method is more efficient for complex graphics and game animations?

A). setInterval

B). setTimeout

C). requestAnimationFrame

D). clearInterval