How does requestAnimationFrame handle animation loops?
A). It sets a fixed time interval for animation updates
B). It relies on browser refresh rates for animation updates
C). It pauses animations at specified intervals
D). It randomly updates animation frames
What is a key advantage of using requestAnimationFrame for canvas animations?
A). Precise interval control
B). Synchronization with browser rendering
C). Simplicity of implementation
D). Compatibility with older browsers
How does requestAnimationFrame contribute to battery efficiency?
A). By increasing CPU usage
B). By synchronizing animations with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
How does requestAnimationFrame contribute to reducing screen tearing in animations?
A). By increasing frame rates
B). By synchronizing with browser refresh rates
C). By optimizing memory usage
D). By reducing animation duration
Which method is more suitable for implementing game loop animations?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
What happens if setInterval is used with a very short interval for animations?
A). Increased animation smoothness
B). Decreased animation performance
C). More precise animation control
D). Reduced CPU usage
How does requestAnimationFrame contribute to battery life during animations?
A). By increasing CPU usage
B). By synchronizing with screen refresh rates
C). By reducing animation intervals
D). By limiting animation duration
What can be a drawback of using setInterval for long-running animations?
A). Reduced memory usage
B). Increased animation smoothness
C). Potential performance degradation
D). Improved battery efficiency
Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval