Which method provides smoother animations on devices with varying screen refresh rates?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
Which method is more efficient for complex graphics and game animations?
A). setInterval
B). setTimeout
C). requestAnimationFrame
D). clearInterval
How does setInterval impact CPU usage during animations?
A). It reduces CPU usage
B). It increases CPU usage
C). It has no impact on CPU usage
D). It optimizes CPU usage
What does requestAnimationFrame ensure for animations?
A). Constant frame rate
B). Asynchronous execution
C). Synchronization with browser rendering
D). Customizable animation intervals
Which method is suitable for basic timed actions and animations on the Canvas?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
What can be a drawback of using setInterval for long-running animations?
A). Reduced memory usage
B). Increased animation smoothness
C). Potential performance degradation
D). Improved battery efficiency
Which method is recommended for creating smooth and efficient animations on Canvas?
A). setInterval
B). requestAnimationFrame
C). setTimeout
D). clearInterval
How does requestAnimationFrame handle animation loops?
A). It sets a fixed time interval for animation updates
B). It relies on browser refresh rates for animation updates
C). It pauses animations at specified intervals
D). It randomly updates animation frames
Which method allows for more control over animation intervals?
A). requestAnimationFrame
B). setInterval
C). setTimeout
D). clearInterval
What can be a downside of using requestAnimationFrame for animations?
A). Increased battery usage
B). Inconsistent frame rates
C). Limited animation duration
D). Lack of synchronization with browser rendering