The viewport in WebGL is used for displaying the rendered graphics within the Canvas element, defining the area where the graphics are drawn and displayed.
Uniforms in WebGL shaders are used for passing data (such as matrices, textures) from JavaScript to shaders, allowing dynamic control and customization of rendering effects.
14.
How does a fragment shader differ from a vertex shader in WebGL?
A fragment shader in WebGL processes fragments (pixels) to determine color, lighting, and other visual properties, while a vertex shader processes vertices (points) to transform them in 3D space.
Buffers in WebGL are used for storing data (such as vertices, colors, textures) required for rendering 3D graphics efficiently, optimizing the rendering process and improving performance.
16.
Which technique is used to create animations in WebGL?
Animations in WebGL are created by updating object positions, properties, and attributes over time using JavaScript, resulting in dynamic and interactive 3D graphics.
Textures in WebGL rendering are used to add detail, realism, and visual effects to objects by applying images or patterns onto surfaces, enhancing the overall visual quality of 3D graphics.
18.
How can you handle user interactions in WebGL applications?
User interactions in WebGL applications are typically handled using event listeners in JavaScript, allowing developers to respond to user input (such as mouse movements, clicks) and create interactive experiences.
19.
Which component is responsible for rendering WebGL scenes?
The WebGLRenderer component is responsible for rendering WebGL scenes, managing the rendering process, and displaying the final output on the Canvas element.
20.
How does WebGL contribute to creating interactive and immersive web experiences?
WebGL contributes to creating interactive and immersive web experiences by rendering high-quality 3D graphics, optimizing performance, supporting input devices, and providing real-time updates and animations for dynamic and engaging content.