11.
Which technique is commonly used to create realistic water effects in graphics?
12.
How do particle systems contribute to creating realistic fire effects?
13.
Which technique is commonly used to create reflections on non-planar surfaces?
14.
How can you achieve a glossy reflection effect in graphics?
15.
What is the purpose of ambient occlusion in rendering?
16.
Which type of particle system is suitable for creating a snowfall effect?
17.
How do environment maps contribute to realistic reflections?
18.
What is the purpose of using depth of field in rendering?
19.
Which rendering technique is commonly used to create realistic lighting effects in graphics?
20.
How can you simulate volumetric effects such as smoke or fog in graphics?