Q
Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

Answer & Solution

Answer: Option A
Solution:
Spherical Mapping is suitable for reflecting a 360-degree environment onto a sphere by wrapping the environment around the sphere's surface, providing a seamless reflection effect.
Related Questions on Average

Which technique is commonly used to implement realistic reflections in graphics?

A). Environment Mapping

B). Texture Mapping

C). Vertex Shading

D). Ray Tracing

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

What effect do shadows add to digital graphics?

A). Depth

B). Color

C). Motion

D). Transparency

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

How can you optimize particle systems for performance?

A). By using level-of-detail techniques

B). By increasing particle count

C). By using high-resolution textures

D). By applying motion blur effects

What is the purpose of ambient occlusion in rendering?

A). To simulate soft shadows and shading

B). To enhance texture details

C). To increase object visibility in scenes

D). To reduce rendering time

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

D). Cube Mapping

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

B). By increasing object size

C). By applying motion blur effects

D). By reducing texture quality

Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

B). Environment Mapping

C). Ray Tracing

D). Cube Mapping

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering