What is the purpose of using shaders in particle systems?
A). To control particle behavior
B). To add visual effects
C). To render 3D models
D). To optimize rendering performance
How can you optimize particle systems for performance?
A). By using level-of-detail techniques
B). By increasing particle count
C). By using high-resolution textures
D). By applying motion blur effects
What is a particle system used for in graphics?
A). Simulating dynamic effects
B). Rendering static images
C). Adding 3D models
D). Creating user interfaces
Which rendering technique is commonly used to create realistic lighting effects in graphics?
A). Global Illumination
B). Flat Shading
C). Wireframe Rendering
D). Cartoon Rendering
Which technique is commonly used to implement realistic reflections in graphics?
A). Environment Mapping
B). Texture Mapping
C). Vertex Shading
D). Ray Tracing
What role does refraction play in realistic reflections?
A). Simulating how light bends through materials
B). Simulating dynamic effects
C). Enhancing texture details
D). Adding motion blur effects
What is the purpose of ambient occlusion in rendering?
A). To simulate soft shadows and shading
B). To enhance texture details
C). To increase object visibility in scenes
D). To reduce rendering time
How can soft shadows be achieved in digital graphics?
A). By partially blocking light rays
B). By using brighter colors
C). By increasing object size
D). By applying blur effects
Which type of particle system is suitable for creating a snowfall effect?
A). Particle Emitter System
B). Fluid Simulation Particle System
C). Point Cloud Particle System
D). Fire and Smoke Particle System
Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?
A). Spherical Mapping
B). Cube Mapping
C). Planar Mapping
D). Cylindrical Mapping