What is a particle system used for in graphics?
A). Simulating dynamic effects
B). Rendering static images
C). Adding 3D models
D). Creating user interfaces
What is the purpose of using shaders in particle systems?
A). To control particle behavior
B). To add visual effects
C). To render 3D models
D). To optimize rendering performance
Which technique is commonly used to create realistic water effects in graphics?
A). Fluid Simulation
B). Texture Mapping
C). Ray Tracing
D). Particle Systems
Which type of particle system is suitable for creating a snowfall effect?
A). Particle Emitter System
B). Fluid Simulation Particle System
C). Point Cloud Particle System
D). Fire and Smoke Particle System
How do particle systems contribute to creating realistic fire effects?
A). By simulating flickering flames
B). By using solid colors
C). By adding motion blur effects
D). By increasing particle size
Which of the following is an example of a real-time reflection technique?
A). Screen Space Reflections
B). Environment Mapping
C). Ray Tracing
D). Cube Mapping
What is the purpose of using depth of field in rendering?
A). To simulate focal blur effects
B). To increase object size
C). To add motion blur effects
D). To reduce rendering time
How can soft shadows be achieved in digital graphics?
A). By partially blocking light rays
B). By using brighter colors
C). By increasing object size
D). By applying blur effects
Which rendering technique is commonly used to create realistic lighting effects in graphics?
A). Global Illumination
B). Flat Shading
C). Wireframe Rendering
D). Cartoon Rendering
Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?
A). Spherical Mapping
B). Cube Mapping
C). Planar Mapping
D). Cylindrical Mapping