Q
What is the purpose of ambient occlusion in rendering?

Answer & Solution

Answer: Option A
Solution:
Ambient occlusion in rendering is used to simulate soft shadows and shading, enhancing the realism and depth of scenes by accounting for indirect lighting and occluded areas.
Related Questions on Average

What effect do shadows add to digital graphics?

A). Depth

B). Color

C). Motion

D). Transparency

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

How can you optimize particle systems for performance?

A). By using level-of-detail techniques

B). By increasing particle count

C). By using high-resolution textures

D). By applying motion blur effects

Which type of particle system is suitable for creating a snowfall effect?

A). Particle Emitter System

B). Fluid Simulation Particle System

C). Point Cloud Particle System

D). Fire and Smoke Particle System

Which technique is commonly used to create reflections on non-planar surfaces?

A). Parallax Mapping

B). Bump Mapping

C). Environment Mapping

D). Cube Mapping

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems

What role does refraction play in realistic reflections?

A). Simulating how light bends through materials

B). Simulating dynamic effects

C). Enhancing texture details

D). Adding motion blur effects

Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

B). Environment Mapping

C). Ray Tracing

D). Cube Mapping

How can you simulate volumetric effects such as smoke or fog in graphics?

A). By using particle systems

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