Q
What is the purpose of ambient occlusion in rendering?

Answer & Solution

Answer: Option A
Solution:
Ambient occlusion in rendering is used to simulate soft shadows and shading, enhancing the realism and depth of scenes by accounting for indirect lighting and occluded areas.
Related Questions on Average

What is a particle system used for in graphics?

A). Simulating dynamic effects

B). Rendering static images

C). Adding 3D models

D). Creating user interfaces

What is the purpose of using shaders in particle systems?

A). To control particle behavior

B). To add visual effects

C). To render 3D models

D). To optimize rendering performance

Which technique is commonly used to create realistic water effects in graphics?

A). Fluid Simulation

B). Texture Mapping

C). Ray Tracing

D). Particle Systems

Which type of particle system is suitable for creating a snowfall effect?

A). Particle Emitter System

B). Fluid Simulation Particle System

C). Point Cloud Particle System

D). Fire and Smoke Particle System

How do particle systems contribute to creating realistic fire effects?

A). By simulating flickering flames

B). By using solid colors

C). By adding motion blur effects

D). By increasing particle size

Which of the following is an example of a real-time reflection technique?

A). Screen Space Reflections

B). Environment Mapping

C). Ray Tracing

D). Cube Mapping

What is the purpose of using depth of field in rendering?

A). To simulate focal blur effects

B). To increase object size

C). To add motion blur effects

D). To reduce rendering time

How can soft shadows be achieved in digital graphics?

A). By partially blocking light rays

B). By using brighter colors

C). By increasing object size

D). By applying blur effects

Which rendering technique is commonly used to create realistic lighting effects in graphics?

A). Global Illumination

B). Flat Shading

C). Wireframe Rendering

D). Cartoon Rendering

Which type of reflection mapping is suitable for reflecting a 360-degree environment onto a sphere?

A). Spherical Mapping

B). Cube Mapping

C). Planar Mapping

D). Cylindrical Mapping