How can you handle user interactions in WebGL applications?
A). Event listeners and JavaScript
B). WebGLRenderingContext and buffers
C). Shader compilation and linking
D). WebGL APIs and WebGLRenderer
Which component is responsible for creating and compiling shaders in WebGL?
A). WebGLRenderingContext
B). ShaderCompiler
C). WebGLShader
D). ShaderProgram
How does a fragment shader differ from a vertex shader in WebGL?
A). Processes fragments/pixels
B). Processes vertices/points
C). Manages rendering pipeline
D). Handles user interaction
Which element provides a 2D drawing context in HTML5?
A). Canvas
B). WebGL
C). SVG
D). Audio
What is the primary advantage of using WebGL for 3D graphics?
A). High-performance rendering
B). Low-quality graphics
C). Limited compatibility
D). Slow rendering
Which technique is used to create animations in WebGL?
A). Updating object positions over time
B). Adding textures to objects
C). Adjusting canvas size
D). Managing user input
How does WebGL contribute to creating interactive and immersive web experiences?
A). By rendering high-quality 3D graphics
B). By optimizing rendering performance
C). By supporting various input devices
D). By providing real-time updates and animations
Which component is responsible for rendering WebGL scenes?
A). WebGLRenderer
B). WebGLRenderingContext
C). ShaderCompiler
D). WebGLProgram
Which JavaScript API is based on OpenGL ES and used for 3D graphics in web browsers?
A). WebGL
B). Canvas
C). SVG
D). WebAudio
What is the purpose of shaders in WebGL?
A). Customizing rendering pipelines
B). Managing WebGL context
C). Rendering 2D graphics
D). Handling user input