Q
Which method requires additional logic for controlling animation speed?

Answer & Solution

Answer: Option A
Solution:
requestAnimationFrame may require additional logic for controlling animation speed and timing.
Related Questions on Average

Which method allows for more control over animation intervals?

A). requestAnimationFrame

B). setInterval

C). setTimeout

D). clearInterval

Which method is recommended for creating smooth and efficient animations on Canvas?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval

What happens if setInterval is used with a very short interval for animations?

A). Increased animation smoothness

B). Decreased animation performance

C). More precise animation control

D). Reduced CPU usage

What is a potential drawback of using setInterval for animations?

A). Inconsistent frame rate

B). Compatibility issues with modern browsers

C). Lack of precise interval control

D). Synchronization with browser rendering

How does requestAnimationFrame contribute to reducing screen tearing in animations?

A). By increasing frame rates

B). By synchronizing with browser refresh rates

C). By optimizing memory usage

D). By reducing animation duration

What is a key advantage of setInterval for animations?

A). Precise synchronization with browser rendering

B). Simplicity of implementation

C). Battery efficiency

D). Constant frame rate

How does requestAnimationFrame contribute to battery efficiency?

A). By increasing CPU usage

B). By synchronizing animations with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

How does setInterval impact CPU usage during animations?

A). It reduces CPU usage

B). It increases CPU usage

C). It has no impact on CPU usage

D). It optimizes CPU usage

How does requestAnimationFrame contribute to battery life during animations?

A). By increasing CPU usage

B). By synchronizing with screen refresh rates

C). By reducing animation intervals

D). By limiting animation duration

Which method is more efficient for complex graphics and game animations?

A). setInterval

B). setTimeout

C). requestAnimationFrame

D). clearInterval