Q
What is the purpose of the drawImage method in HTML5 canvas?

Answer & Solution

Answer: Option C
Solution:
The drawImage method in HTML5 canvas is used to display images on the canvas.
Related Questions on Average

Which parameter of the drawImage method specifies the target position on the canvas?

A). x, y

B). tx, ty

C). position

D). targetPosition

What does the src attribute of an image element specify in HTML?

A). Source of the image

B). Size of the image

C). Type of the image

D). Width of the image

How do you display an entire image on the canvas using drawImage?

A). drawImage(img, 0, 0)

B). drawImage(img, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, img.width, img.height)

Which method is used to load an image in HTML5 canvas?

A). loadImage()

B). createImage()

C). Image()

D). new Image()

How do you draw an image at coordinates (50, 50) with dimensions 150x100 pixels on the canvas?

A). drawImage(img, 50, 50, 150, 100)

B). drawImage(img, 0, 0, 150, 100)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 150, 100)

How do you display an image with dimensions 200x150 pixels on the canvas using drawImage?

A). drawImage(img, 0, 0, 200, 150)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 200, 150)

What does the height attribute of an image element specify in HTML?

A). Height of the image

B). Source of the image

C). Type of the image

D). Width of the image

Which parameter of the drawImage method specifies the width of the image to be drawn on the canvas?

A). img.width

B). width

C). img.width / 2

D). width / 2

How do you draw an image at coordinates (100, 100) on the canvas using drawImage?

A). drawImage(img, 100, 100)

B). drawImage(img, 0, 0, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, img.width, img.height)

What does the onload event ensure before drawing an image on the canvas?

A). The canvas is ready

B). The image is fully loaded

C). The browser is open

D). The canvas size is set