Q
How do you display an image with dimensions 200x150 pixels on the canvas using drawImage?

Answer & Solution

Answer: Option A
Solution:
To display an image with dimensions 200x150 pixels, use drawImage(img, 0, 0, 200, 150).
Related Questions on Average

Which parameter of the drawImage method specifies the image source?

A). img

B). src

C). imageSource

D). source

What does the height attribute of an image element specify in HTML?

A). Height of the image

B). Source of the image

C). Type of the image

D). Width of the image

How do you display an entire image on the canvas using drawImage?

A). drawImage(img, 0, 0)

B). drawImage(img, 100, 100)

C). drawImage(img, 0, 0, img.width, img.height)

D). drawImage(img, img.width, img.height)

Which parameter of the drawImage method specifies the height of the image to be drawn on the canvas?

A). img.height

B). height

C). img.height / 2

D). height / 2

How do you scale an image using drawImage?

A). drawImage(img, 0, 0, img.width / 2, img.height / 2)

B). drawImage(img, 0, 0, img.width, img.height)

C). drawImage(img, 100, 100, img.width / 2, img.height / 2)

D). drawImage(img, 0, 0, img.width, img.height)

Which method is used to load an image in HTML5 canvas?

A). loadImage()

B). createImage()

C). Image()

D). new Image()

What is the purpose of the new Image() method in HTML5 canvas?

A). To create a new canvas

B). To create a new image

C). To create a new context

D). To create a new element

What is the purpose of the src attribute in an image element in HTML?

A). Specifies the source of the image

B). Specifies the size of the image

C). Specifies the type of the image

D). Specifies the width of the image

What event is used to ensure an image is fully loaded before drawing it on the canvas?

A). onload

B). onready

C). onloaded

D). onimage

How do you draw an image at coordinates (200, 200) on the canvas with dimensions 300x200 pixels using drawImage?

A). drawImage(img, 200, 200, 300, 200)

B). drawImage(img, 0, 0, 300, 200)

C). drawImage(img, 0, 0, img.width / 2, img.height / 2)

D). drawImage(img, 100, 100, 300, 200)