What is the purpose of the new Image() method in HTML5 canvas?
A). To create a new canvas
B). To create a new image
C). To create a new context
D). To create a new element
What is the purpose of the drawImage method in HTML5 canvas?
A). To load images
B). To draw shapes
C). To display images
D). To animate images
What event is used to ensure an image is fully loaded before drawing it on the canvas?
A). onload
B). onready
C). onloaded
D). onimage
What does the src attribute of an image element specify in HTML?
A). Source of the image
B). Size of the image
C). Type of the image
D). Width of the image
Which parameter of the drawImage method specifies the image source?
A). img
B). src
C). imageSource
D). source
Which parameter of the drawImage method specifies the height of the image to be drawn on the canvas?
A). img.height
B). height
C). img.height / 2
D). height / 2
What does the onload event ensure before drawing an image on the canvas?
A). The canvas is ready
B). The image is fully loaded
C). The browser is open
D). The canvas size is set
How do you draw an image at coordinates (200, 200) on the canvas with dimensions 300x200 pixels using drawImage?
A). drawImage(img, 200, 200, 300, 200)
B). drawImage(img, 0, 0, 300, 200)
C). drawImage(img, 0, 0, img.width / 2, img.height / 2)
D). drawImage(img, 100, 100, 300, 200)
How do you scale an image using drawImage?
A). drawImage(img, 0, 0, img.width / 2, img.height / 2)
B). drawImage(img, 0, 0, img.width, img.height)
C). drawImage(img, 100, 100, img.width / 2, img.height / 2)
D). drawImage(img, 0, 0, img.width, img.height)
How do you draw an image at coordinates (100, 100) on the canvas using drawImage?
A). drawImage(img, 100, 100)
B). drawImage(img, 0, 0, 100, 100)
C). drawImage(img, 0, 0, img.width, img.height)
D). drawImage(img, img.width, img.height)