What is the primary purpose of HTML5 Canvas?
A). A. Creating scalable vector graphics
B). B. Rendering bitmap-based graphics
C). C. Storing data
D). D. Handling events
Which technology is supported by external libraries and frameworks for enhanced functionality?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is more suitable for creating complex animations and effects?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
What type of elements does Canvas support?
A). A. Scalable vector shapes
B). B. Bitmap images
C). C. Interactive buttons
D). D. SVG paths
How does Canvas handle text rendering?
A). A. As vector-based text
B). B. As bitmap-based text
C). C. Using external font libraries
D). D. None of the above
Which technology allows direct access to individual elements after drawing?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which attribute is used to define the width and height of an SVG element?
A). A. size
B). B. dimensions
C). C. viewBox
D). D. width and height
How does Canvas handle transparency and overlapping elements?
A). A. By adjusting z-index
B). B. By using CSS opacity
C). C. Through blending modes
D). D. It does not handle transparency
How does SVG handle animations compared to Canvas?
A). A. Through JavaScript animations
B). B. Using CSS animations
C). C. With SVG-specific animation attributes
D). D. SVG does not support animations
Which technology is better for creating interactive graphics and animations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. None of the above