Which technology is more suitable for creating high-quality scalable graphics?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is more efficient in terms of rendering performance?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is more suitable for creating interactive maps and data visualizations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
What type of elements does Canvas support?
A). A. Scalable vector shapes
B). B. Bitmap images
C). C. Interactive buttons
D). D. SVG paths
How does SVG handle resizing and scaling of graphics?
A). A. Lossy scaling
B). B. Pixelation
C). C. Lossless scaling
D). D. No scaling support
Which technology offers better support for accessibility features?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology uses a vector-based drawing model?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. None of the above
How does Canvas handle transparency and overlapping elements?
A). A. By adjusting z-index
B). B. By using CSS opacity
C). C. Through blending modes
D). D. It does not handle transparency
Which technology is better for creating interactive graphics and animations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. None of the above
Which technology is supported by external libraries and frameworks for enhanced functionality?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG