Which technology is more suitable for creating high-quality scalable graphics?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is easier to export and manipulate with external programs?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
How does Canvas handle text rendering?
A). A. As vector-based text
B). B. As bitmap-based text
C). C. Using external font libraries
D). D. None of the above
Which technology offers better support for accessibility features?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is supported by external libraries and frameworks for enhanced functionality?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is better for creating dynamic user interfaces and dashboards?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
How does SVG handle resizing and scaling of graphics?
A). A. Lossy scaling
B). B. Pixelation
C). C. Lossless scaling
D). D. No scaling support
What is the primary purpose of HTML5 Canvas?
A). A. Creating scalable vector graphics
B). B. Rendering bitmap-based graphics
C). C. Storing data
D). D. Handling events
What type of elements does Canvas support?
A). A. Scalable vector shapes
B). B. Bitmap images
C). C. Interactive buttons
D). D. SVG paths
How does SVG handle animations compared to Canvas?
A). A. Through JavaScript animations
B). B. Using CSS animations
C). C. With SVG-specific animation attributes
D). D. SVG does not support animations