Q
Which action is performed during the redraw frames phase of animation?

Answer & Solution

Answer: Option D
Solution:
The redraw frames phase involves redrawing objects on the Canvas to reflect changes in object properties for animation.
Related Questions on Average

What is the primary purpose of managing animation states?

A). To increase animation duration

B). To synchronize animation intervals

C). To control object properties

D). To change Canvas colors

What is the role of preloading resources in animation?

A). To slow down animation rendering

B). To speed up animation rendering

C). To delay animation initialization

D). To increase animation duration

How does hardware acceleration impact animation rendering?

A). It slows down animation rendering

B). It speeds up animation rendering

C). It has no impact on animation rendering

D). It reduces animation smoothness

What is an effective way to optimize animation performance?

A). Reducing frame rate

B). Increasing animation duration

C). Minimizing Canvas updates

D). Using complex animations

Which technique is used to prevent delays during animation initialization?

A). Preloading resources

B). Increasing animation duration

C). Reducing frame rate

D). Clearing the Canvas

How does requestAnimationFrame contribute to smooth animation?

A). By delaying frame rendering

B). By synchronizing with browser rendering

C). By increasing animation intervals

D). By reducing frame rate

How can transformations be used to enhance animations?

A). By reducing animation performance

B). By adding visual effects

C). By clearing the Canvas

D). By increasing animation intervals

Which method is recommended for managing animation intervals?

A). setTimeout

B). setInterval

C). requestAnimationFrame

D). clearInterval

What is the purpose of updating the Canvas state in animation?

A). To clear the Canvas

B). To redraw frames

C). To manage object properties

D). To change the Canvas size

What is an effective way to handle complex animations?

A). Increasing frame rate

B). Reducing Canvas updates

C). Using larger Canvas sizes

D). Clearing the Canvas frequently