Q
How does requestAnimationFrame contribute to smooth animation?

Answer & Solution

Answer: Option B
Solution:
requestAnimationFrame synchronizes animations with the browser's rendering for smooth and efficient animation updates.
Related Questions on Average

What is the purpose of updating the Canvas state in animation?

A). To clear the Canvas

B). To redraw frames

C). To manage object properties

D). To change the Canvas size

Which action is performed during the redraw frames phase of animation?

A). Updating object properties

B). Clearing the Canvas

C). Initializing animation parameters

D). Redrawing objects on the Canvas

How does hardware acceleration impact animation rendering?

A). It slows down animation rendering

B). It speeds up animation rendering

C). It has no impact on animation rendering

D). It reduces animation smoothness

What can happen if animation states are not managed effectively?

A). Improved animation performance

B). Reduced animation control

C). Increased animation smoothness

D). Enhanced object properties

How can transformations contribute to animation realism?

A). By reducing animation smoothness

B). By adding visual effects

C). By slowing down animation rendering

D). By increasing animation intervals

How does managing animation parameters contribute to smooth animation?

A). It reduces animation smoothness

B). It increases animation intervals

C). It synchronizes animation updates

D). It delays frame rendering

What is the advantage of using requestAnimationFrame for animations?

A). Delayed frame rendering

B). Synchronization with browser rendering

C). Increased animation intervals

D). Reduced animation smoothness

Which technique is used to prevent delays during animation initialization?

A). Preloading resources

B). Increasing animation duration

C). Reducing frame rate

D). Clearing the Canvas

Which method is recommended for managing animation intervals?

A). setTimeout

B). setInterval

C). requestAnimationFrame

D). clearInterval

Which method is commonly used for managing animation loops in JavaScript?

A). setInterval

B). requestAnimationFrame

C). setTimeout

D). clearInterval