What is the primary purpose of HTML5 Canvas?
A). A. Creating scalable vector graphics
B). B. Rendering bitmap-based graphics
C). C. Storing data
D). D. Handling events
Which technology is more suitable for dynamic rendering of data-driven visualizations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is more efficient in terms of rendering performance?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology is more suitable for creating interactive maps and data visualizations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
Which technology offers better support for accessibility features?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
How does SVG handle resizing and scaling of graphics?
A). A. Lossy scaling
B). B. Pixelation
C). C. Lossless scaling
D). D. No scaling support
Which technology is better for creating dynamic user interfaces and dashboards?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. Neither Canvas nor SVG
What type of elements does Canvas support?
A). A. Scalable vector shapes
B). B. Bitmap images
C). C. Interactive buttons
D). D. SVG paths
Which technology uses a vector-based drawing model?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. None of the above
Which technology is better for creating interactive graphics and animations?
A). A. Canvas
B). B. SVG
C). C. Both Canvas and SVG
D). D. None of the above