The code inside a JavaScript function will execute when "something" invokes it.

The code inside a function is not executed when the function is defined.

The code inside a function is executed when the function is invoked.

It is common to use the term "call a function" instead of "invoke a function".

It is also common to say "call upon a function", "start a function", or "execute a function".

In this tutorial, we will use invoke, because a JavaScript function can be invoked without being called.


Invoking a Function as a Function

Example

function myFunction(a, b) {
  return a * b;
}
myFunction(10, 2);           // Will return 20
 

The function above does not belong to any object. But in JavaScript there is always a default global object.

In HTML the default global object is the HTML page itself, so the function above "belongs" to the HTML page.

In a browser the page object is the browser window. The function above automatically becomes a window function.

myFunction() and window.myFunction() is the same function:

Example

function myFunction(a, b) {
  return a * b;
}
window.myFunction(10, 2);    // Will also return 20
 

This is a common way to invoke a JavaScript function, but not a very good practice.
Global variables, methods, or functions can easily create name conflicts and bugs in the global object.

 

The this Keyword

In JavaScript, the thing called this, is the object that "owns" the current code.

The value of this, when used in a function, is the object that "owns" the function.

Note that this is not a variable. It is a keyword. You cannot change the value of this.


The Global Object

When a function is called without an owner object, the value of this becomes the global object.

In a web browser the global object is the browser window.

This example returns the window object as the value of this:

Example

let x = myFunction();            // x will be the window object

function myFunction() {
  return this;
}
 

Invoking a function as a global function, causes the value of this to be the global object.
Using the window object as a variable can easily crash your program.



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