How can you ensure touch interactions are smooth and responsive on mobile devices?
A). By minimizing JavaScript processing
B). By using fixed layouts
C). By preventing all touch events
D). By using high-resolution images
Why is feedback important in touch interactions?
A). To increase server load
B). To provide immediate visual confirmation
C). To reduce the need for CSS
D). To hide elements
How can touch interactions be tested effectively on multiple devices?
A). By using a single mobile device
B). By using only desktop browsers
C). By testing on a range of devices and screen sizes
D). By disabling touch events in the code
What does the .on('swipe', function) method in Hammer.js do?
A). Adds a swipe event handler
B). Adds a touchstart event handler
C). Adds a touchmove event handler
D). Adds a touchend event handler
What does the touchmove event do?
A). Fires when a touch point is removed
B). Fires when a touch point moves
C). Fires when a touch point is placed
D). Fires when a touch point is disrupted
Which event is fired when a user places a finger on the touch surface?
A). touchend
B). touchmove
C). touchstart
D). touchcancel
Which touch event is fired when a touch point is removed from the touch surface?
A). touchstart
B). touchmove
C). touchcancel
D). touchend
What should you consider when implementing touch gestures for accessibility?
A). Ignore touch gestures for accessibility
B). Provide alternative interactions
C). Use only complex gestures
D). Focus on visual design only
What is the primary purpose of touch events in mobile devices?
A). To enhance visual design
B). To handle user interactions
C). To increase loading speed
D). To improve SEO
What event should be used to handle double-tap gestures?
A). touchstart
B). touchmove
C). doubletap
D). touchend