Q
What does the .on('swipe', function) method in Hammer.js do?

Answer & Solution

Answer: Option A
Solution:
The .on('swipe', function) method in Hammer.js adds a handler for swipe events, simplifying the detection of swipe gestures.
Related Questions on Average

Why is it important to prevent default actions for certain touch events?

A). To increase load times

B). To handle custom touch interactions

C). To improve SEO

D). To reduce JavaScript usage

Which event is fired when a user places a finger on the touch surface?

A). touchend

B). touchmove

C). touchstart

D). touchcancel

Which touch event is fired when a touch point is removed from the touch surface?

A). touchstart

B). touchmove

C). touchcancel

D). touchend

How can you ensure touch interactions are smooth and responsive on mobile devices?

A). By minimizing JavaScript processing

B). By using fixed layouts

C). By preventing all touch events

D). By using high-resolution images

What event should be used to handle double-tap gestures?

A). touchstart

B). touchmove

C). doubletap

D). touchend

Why is feedback important in touch interactions?

A). To increase server load

B). To provide immediate visual confirmation

C). To reduce the need for CSS

D). To hide elements

How does the touch-action CSS property contribute to touch event handling?

A). Prevents all touch interactions

B). Defines how an element can be manipulated by touch

C). Increases the speed of touch events

D). Disables touch events

How can touch interactions be tested effectively on multiple devices?

A). By using a single mobile device

B). By using only desktop browsers

C). By testing on a range of devices and screen sizes

D). By disabling touch events in the code

What is a common use case for the touchmove event in mobile web applications?

A). To detect finger movement across the screen

B). To initiate a new touch point

C). To end a touch interaction

D). To cancel a touch interaction

What is the touchcancel event used for?

A). To handle touch point disruptions

B). To handle touch point movements

C). To handle touch point starts

D). To handle touch point ends