1.
Viewing a series of related still images in quick succession causes them to appear as if they are in continuous motion. Based on " Persistence of Vision" is called__________
2.
Which is a 3D navigation tool that also lets you switch between standard and isometric views.
3.
The geometry that appears in viewports, but not in the scene. You manipulate a gizmo to modify the scene geometry or other effects. Provides a visual aid when you transform objects is called_________.
4.
Which objects are viewed with the rules of perspective applied to them. They have a vanishing point.
5.
Which change an object or the objects location. Usually done with Move, Rotate or Scale.
6.
The sides of an object are equally inclined to the screen is called________.
7.
Which is used to design materials and maps.
8.
This is the number of frames displayed for every second of real time.
9.
One of two or more individual mesh objects grouped together into one larger object is called_______.
10.
Which is the name of the video standard used in North America, most of Central and South America, and Japan. The frame rate is 30 frames per second.