Consider the following statement on a Nokia device:
capable = System.capabilities.hasMMS;
If the device does not support MMS, what would the value of the capable variable be?
You have selected a device in the Flash Lite emulator and you have ActionScript that loads in an image.
However, this image type is unsupported in the device you have selected. What happens when you test the
application in the emulator?
An application that you have written is attempting to load 100kb of XML data from an external source into
the Flash Lite player. However, the device has only allocated 30kb to handle incoming data streams. What
happens?