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// Get the Canvas element using its ID
const canvas = document.getElementById('myCanvas');
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// Check if the browser supports Canvas
if (canvas.getContext) {
    // Get the 2D rendering context
    const ctx = canvas.getContext('2d');
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    // Set drawing properties (e.g., fill color, line style)
    ctx.fillStyle = 'blue'; // Set fill color to blue
    ctx.fillRect(50, 50, 100, 100); // Draw a blue rectangle at (50, 50) with width 100 and height 100
} else {
    // Display a message if Canvas is not supported
    alert('Canvas is not supported in this browser.');
}