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// Get the Canvas element using its ID const canvas = document.getElementById('myCanvas'); // Check if the browser supports Canvas if (canvas.getContext) { // Get the 2D rendering context const ctx = canvas.getContext('2d'); // Set drawing properties (e.g., fill color, line style) ctx.fillStyle = 'blue'; // Set fill color to blue ctx.fillRect(50, 50, 100, 100); // Draw a blue rectangle at (50, 50) with width 100 and height 100 } else { // Display a message if Canvas is not supported alert('Canvas is not supported in this browser.'); }